Raming GM Ram
What if I told the kind reader that GM Ram by Rashid Ziyatdinov was a deep work? The more I look at it, the more do I find within it; the more I examine it, the more nuances do I find.
Silman gives an interesting review, as well as has a series of terse articles at his blog [1] by the author himself. One alert reviewer noted that the author 'is a mathematician and it shows', to which I heartily concur:
For example, the book has 256 diagrams. Could it be an accident that this is the square of sixteen, or that being an eight by eight board defines our royal game of chess and could contain exactly four full chess boards there?
Most experienced chess students who have examined the book know that it is composed of two major segments: the first consisting of 136 endgame diagrams [2] without notes or move order, and the second consisting of 120 middlegame positions also bare of identification, then at the same time, housing the full game scores following at the end of the book.
Some Things Simply Need no Explaination
My progress has continued through my carefully cultivated 3,274 Classic GM Game Collection in Chessbase9, and after months and years of effort, has me finally reach the 59 GM-Ram reference games as I approach the 1,562 game mark in this vast series mapped out by me long ago.
Here are some details about the book and its constituencies: while 14 of these games have only one illustrative key diagram, some 30 of them have two diagrams, and another 14 of them three diagrams. One game has four diagrams, totalling 120.
While Ziyatdinov provides 136 diagrams intended as source material for learning key endings to be 'learned by hand" (so well known that the student can know in his or her sleep the right answers, either as white or black to move--to win or draw, so that their solutions are automatic), alert readers who render the book into pgn or cbv files must really enter 272 positions. Again, the positions provide no hints and white or black to move are implicit choices in all those endings!
So this really would require not a database housing 256 distinct records, but in fact 392 of them!
Breathless Beauty!
My respect for this book knows no bounds. I resumed ranking each of my GM games, and had been rating them 1 to 5, with five as best. A grade of four or four-point-five is a rarety, but Mr. Ziyatdinov's book has many classic games that I successively rank 'stark raving' fives!
I will bypass the ending positions for now, and difer this unit till long after I have done a lot of other work, discussed extensively at this blog many times, but nevertheless fully intended by me not to be missed, and sternly included in my major chess study plan.
warmest, dk
[1] Substitute 2, 3... 9 in the web address for the full compliment of nine articles at the Silman site, or use the sloppy links embeded at Z's primitive web site.
[2] Essential Endgames =5 positions, K&P =19, Rook =28,Queen =6, Minor pieces =56, R & Minor 13, and Fortress =9, totals 136 positions.
Lewin in his well recommended Complexity: Life at the Edge of Chaos discusses 'lumpy interger constraints'. Kaufman of the Sante Fe Institute was contracted by Proctor and Gamble to see where savings could be derived in size of truck load, in preparing shipments. He analysed the entire supply chain, and found that they could save money (P&G) by shipping less than full truck loads, in dispensing time bottlenecks.
Similarly, Ziatdinov is mostly but not always forced to configure his book into units of sets of six, the postions per page!
Anyone got any LSD or other heavy drugs that I can take now? My brain valve setting is on now full. Then again, maybe Home Depot has a brain reducer valve back in stock that would suffice instead? Who needs drugs when you have an imagination? BDK: Kant rules.